AS3关于飘金币的特效

发布时间:2019-07-04 10:04:51编辑:auto阅读(1672)

    package com.upupgame.utils
    {
        import com.greensock.*;
        import com.greensock.easing.Quint;
        import com.upupgame.baccarat.audio.SoundBiz;
        import com.upupgame.baccarat.player2.assets.MainAssets;
                                                                                                                                                           
        import flash.display.MovieClip;
        import flash.geom.Matrix;
        import flash.geom.Point;
                                                                                                                                                           
        import hs.framework.utils.delay;
                                                                                                                                                           
        /**
         * ...
         * @author
         */
        public class CoinsEmitter
        {
    //      private static var X:Number;
    //      private static var Y:Number;
            private static var startLocation : Point;
            private static var nodeLocation : Point;
            private static var endLocation : Point;
            private static var num : Number;
            private static var count : uint = 0;
                                                                                                                                                               
            public function CoinsEmitter()
            {
                                                                                                                                                               
            }
                                                                                                                                                               
    //      public static function StartShoot(num:Number,start : Point,node:Point,end:Point = null):void{
            /**
             * @param num:Number 元件的个数
             * @param start : Point 开始飞的位置
             * @param end:Point = null 结束的位置(默认为<50,20>)
             * @param postion 用来计算贝塞尔曲线 0 : 偏上 , 1 : 偏下 , 2 : 偏左 , 3 : 偏右
             * */
            public static function StartShoot(num:Number,start : Point,end:Point = null,postion : uint = 2):void{
                count = 0;
                CoinsEmitter.startLocation = start;
    //          CoinsEmitter.nodeLocation = node;
                if(end != null ){
                    CoinsEmitter.endLocation = end;
                }else{
                    CoinsEmitter.endLocation = new Point(50,20);
                }
                var $node : Point = new Point();
                var $maxX : int = 0;
                var $maxY : int = 0;
                var $minX : int = 0;
                var $minY : int = 0;
                if(start.x < CoinsEmitter.endLocation.x ){
                    $maxX = CoinsEmitter.endLocation.x;
                    $minX = start.x;
                }else{
                    $minX = CoinsEmitter.endLocation.x;
                    $maxX = start.x;
                }
                if(start.y < CoinsEmitter.endLocation.y){
                    $maxY = CoinsEmitter.endLocation.y;
                    $minY = start.y;
                }else{
                    $minY = CoinsEmitter.endLocation.y;
                    $maxY = start.y;
                }
                switch(postion){
                    case 0:
                        $node.x = $maxX;
                        $node.y = $maxY - ($maxX - $minX)/4;
                        break;
                    case 1:
                        $node.x = $minX;
                        $node.y = ($maxX - $minX)/4 + $minY;
                        break;
                    case 2:
                        $node.x = $minX;
    //                  $node.y = (5*$maxY + $minY)/4;
                        $node.y = (15*$maxY + 16*$minY)/16;
                        break;
                    case 3:
                        $node.x = $maxX;
    //                  $node.y = (3*$minY - $maxY)/4;
                        $node.y = ($maxY + 15*$minY)/16;
                        break;
                    default:
                        $node.x = $minX;
                        $node.y = (15*$maxY + 16*$minY)/16;
                        break;
                }
                CoinsEmitter.nodeLocation = $node;
                CoinsEmitter.num = num;
    //          var len:int = num / 500;
                if (num < 20){
                    num = 20;
                }else if (num > 50){
                    num = 50;
                }
                GameMain.soundManager.play(SoundBiz.FLY_CHIP);
                for (var i:int = 0; i < num; i+=1){
                    delay((_getRandom(0, 1) * 1000), delayShoot);
                }
                function delayShoot():void
                {
                    var mDot:MovieClip;
                    if(_getRandom(0,num) <= num/7){
                        mDot = getFlash();
                    }else{
                        mDot = _getNewDot();
                    }
                    GameMain.instance.layers.chat.addChild(mDot);
                    _tweenDot(mDot, 0);
                }
            }
                                                                                                                                                               
            private static function _tweenDot(dot:MovieClip, dt:Number):void{
                var $note : Point = new Point();
                $note.x = CoinsEmitter.nodeLocation.x + _getRandom(-CoinsEmitter.num*2.5,CoinsEmitter.num*2.5);
                $note.y = CoinsEmitter.nodeLocation.y + _getRandom(-CoinsEmitter.num*2.5,CoinsEmitter.num*2.5);
                TweenLite.to(dot, 2, {bezier:[{x:$note.x, y:$note.y}, {x:CoinsEmitter.endLocation.x, y:CoinsEmitter.endLocation.y}], scaleX : dot.scaleX*0.8,
                    scaleY : dot.scaleY*0.8
                    ,orientToBezier:true,
                    ease:Quint.easeInOut,delay: dt,onComplete: firstTweenComplete, onCompleteParams: [dot]});
                function firstTweenComplete(dot:MovieClip):void{
                    if (dot)
                    {
                        if (dot.parent)
                        {
                            dot.parent.removeChild(dot);
                        }
                        dot = null;
                    }
                    if( ++ count >= num){
                        if(startLocation != null)startLocation = null;
                        if(nodeLocation != null)nodeLocation = null;
                        if(endLocation != null )endLocation = null;
                        count = 0;
                    }
                }
            }
                                                                                                                                                               
            private static function _getNewDot():MovieClip{
                var num:int = int(_getRandom(1,4));
                var mCoin:MovieClip = new (com.upupgame.baccarat.player2.assets.MainAssets["Coins" + num])() as MovieClip;
                var $scale : Number = _getRandom(0.2,0.5);
                var $myMatrix : Matrix = new Matrix($scale,_getRandom(-Math.PI/9,Math.PI/9),_getRandom(-Math.PI/10,Math.PI/10),$scale,
                    CoinsEmitter.startLocation.x + _getRandom(-50,50)
                    ,CoinsEmitter.startLocation.y + _getRandom(-50,50)
                );
                mCoin.transform.matrix = $myMatrix;
                mCoin.alpha = _getRandom(5,10)/10;
                mCoin.gotoAndPlay(_getRandom(3,9));
                return mCoin;
            }
            private static function getFlash() : MovieClip{
                var $myFlash : MovieClip = new (com.upupgame.baccarat.player2.assets.MainAssets["CoinFlash"]) as MovieClip;
                var $scale : Number = _getRandom(0.3,0.6);
                var $myMatrix : Matrix = new Matrix($scale,_getRandom(-Math.PI/8,Math.PI/8),_getRandom(-Math.PI/8,Math.PI/8),$scale,
                    CoinsEmitter.startLocation.x + _getRandom(-50,50)
                    ,CoinsEmitter.startLocation.y + _getRandom(-50,50)
                );
                $myFlash.transform.matrix = $myMatrix;
                $myFlash.alpha = _getRandom(5,10)/10;
                $myFlash.gotoAndPlay(_getRandom(1,50));
                return $myFlash;
            }
                                                                                                                                                               
            private static function _getRandom(min:Number, max:Number):Number{
                return min + (Math.random() * (max - min));
            }
                                                                                                                                                           
        }
    }

    做一个解释:

    ①:此瓢金币的效果使用的是贝塞尔曲线.

        ②:为了得到贝塞尔曲线的效果,至少需要3个点(你懂得),中间的曲线点是由此类(上)来自动计算的.并且,每个中间点都做了一个随机的偏移.

        ③:此类(上)对金币由"_getNewDot()"获得,对星星由"getFlash()"获得,都做了矩阵的变形,类外其透明度也做了一个渐变的处理(越来越透明)

        ④:对于瓢金币(包括星星)的起始位置也做了偏移

        ⑤:加了一个瓢金币的音乐,当然读者要测试的话,还需知己写一个音乐管理器.当然,也可以去掉音乐.

        ⑥:效果很不错哦.j_0020.gif




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